class · System.IO
TextWriter
public class System.IO.TextWriter : System.Any
Writes text. A writer overrides Write(str) (and Write(u16) if it can do better than a str per character).
- Kind
- class
- Namespace
- System.IO
- Assembly
- System.Core
- Access
- public, abstract
- Source file
TextIO.ant
Inheritance
- Base classes
-
AnyTextWriter - Derived types
-
StreamWriterStringWriter
Constructors
constructor TextWriter()
#
Properties
property NewLine: System.String<u8>
#
What WriteLine ends a line with.
Methods
method Write(text: System.String<u8>) -> void
#
One UTF-16 code unit (a character literal).
method WriteLine() -> void
#
method WriteLine(text: System.String<u8>) -> void
#
method Flush() -> void
#
method Close() -> void
#
Flushes and closes what it writes to.
Inherited members (5)
GetTypemethod from AnyUndescribedmethod from AnyToStringmethod from AnyHashmethod from Anydestroymethod from Any
Source
TextWriter as Larva HIR, decompiled from its Larva HIR.
// Writes text. A writer overrides Write(str) (and Write(u16) if it can do better than a str per character).
public class System.IO.TextWriter : System.Any
{
constructor TextWriter()
method Write(text: System.String<u8>) -> void
// One UTF-16 code unit (a character literal).
method Write(c: u16) -> void
method Write(value: i8) -> void
method Write(value: i16) -> void
method Write(value: i32) -> void
method Write(value: i64) -> void
method Write(value: i128) -> void
method Write(value: i256) -> void
method Write(value: u8) -> void
method Write(value: u32) -> void
method Write(value: u64) -> void
method Write(value: u128) -> void
method Write(value: u256) -> void
method Write(value: f16) -> void
method Write(value: f32) -> void
method Write(value: f64) -> void
method Write(value: f128) -> void
method Write(value: f256) -> void
method Write(value: bool) -> void
method WriteLine() -> void
method WriteLine(text: System.String<u8>) -> void
method WriteLine(value: i8) -> void
method WriteLine(value: i16) -> void
method WriteLine(value: i32) -> void
method WriteLine(value: i64) -> void
method WriteLine(value: i128) -> void
method WriteLine(value: i256) -> void
method WriteLine(value: u8) -> void
method WriteLine(value: u32) -> void
method WriteLine(value: u64) -> void
method WriteLine(value: u128) -> void
method WriteLine(value: u256) -> void
method WriteLine(value: f16) -> void
method WriteLine(value: f32) -> void
method WriteLine(value: f64) -> void
method WriteLine(value: f128) -> void
method WriteLine(value: f256) -> void
method WriteLine(value: bool) -> void
method Flush() -> void
// Flushes and closes what it writes to.
method Close() -> void
// What WriteLine ends a line with.
property NewLine: System.String<u8>
}